2. Interactions
The project focuses on translating The Jack Stupid’s motion-driven identity into a functional digital interface. The interaction model was designed to mirror the studio’s experimental approach, using micro-interactions as a primary navigation feedback tool.
Working in collaboration with TJS, we implemented the main call-to-action elements using Rive. This allowed for the integration of lightweight, vector-based animations controlled via state machines, ensuring seamless transitions and real-time responsiveness. The result is a high-performance interactive system that maintains visual consistency with the studio’s high-end production standards.